Counter-Strike 2 Update
[ MAP SCRIPTING ]
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Added Instance.SetSaveData
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Added Instance.GetSaveData
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Workshop maps can write up to 1MB of save data.
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Workshop saves leverage Steam Cloud and persist across installs.
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Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.
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Added Instance.OnModifyPlayerDamage
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Called after all damage properties have been calculated, just before armor and health are modified
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Replaces Instance.OnBeforePlayerDamage
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Includes hitgroup in event data
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Added hitgroup to OnPlayerDamage event data
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Added CSDamageFlags.IGNORE_ARMOR
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Added CSPlayerPawn.IsInputPressed
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Added CSPlayerPawn.WasInputJustPressed
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Added CSPlayerPawn.WasInputJustReleased
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Added enum CSInputs
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Fixed bug where CSDamageTypes was exported under the name CSDamageType
[ MISC ]
- Map guides for de_ancient can now be used on de_ancient_night and vice versa.
